Racing is the genre where browser games most obviously divide. On one side, 2D physics driving that runs on a decade-old laptop. On the other, 3D racers that need real graphics support and will show you a black rectangle if they do not get it.
The two kinds, and which one you want
Physics and hill-climb driving
Usually one or two inputs — accelerate and brake — with the difficulty coming from terrain and momentum rather than racing lines. These load in seconds, run anywhere, and mostly work on a touchscreen.
3D circuit and drift racing
Proper tracks, steering, sometimes a handbrake. Better on a keyboard and noticeably heavier — expect a loading bar, and expect trouble on a machine without hardware acceleration.
The racing games in our catalogue
Crazy Cars
The most played racing game we have. Short loop, quick restart, touch controls, and no waiting around before you drive.
Hover Racer Drive
Futuristic circuit racing that plays well with touch. A good middle ground between the two kinds.
Polytrack
The best-looking one here. Time trials rather than opponents, so nothing depends on other players, and the low-poly art means it runs far better than it looks like it should.
Highway Rider Extreme
Traffic weaving at speed. Keyboard, and built around a score chase rather than laps.
Stunt Car Challenge
Ramps and physics rather than racing lines. Failure is fast and funny, which suits short sessions.
Speed Racer
Straightforward arcade racing with a keyboard. No systems to learn.
Drift Hunters
The drifting one people look for by name. More depth than most of this list, with car tuning behind it.
Sportbike Simulator
Motorbikes rather than cars, and it works on touch, which most bike games do not.
Hill Climb Racing Scratch
The classic two-button hill-climb formula. About as light as a driving game gets.
Car Rush
Short arcade runs with an obvious goal. Keyboard, and quick to restart.
Tank Driver Simulator
Slower and heavier than everything else here, which is either the appeal or the problem.

If you get a black screen
That is almost always the 3D ones failing to get graphics acceleration rather than a broken link. The page loaded, the game started, and its renderer gave up silently. On a school laptop or an old machine, stick to the physics driving games — they ask almost nothing of the hardware.
A black rectangle is a graphics problem. A blank page is a broken game. They look identical and they are not the same thing.
Which work on a phone
Roughly half. Crazy Cars, Hover Racer Drive, Sportbike Simulator and the hill-climb games use touch. The circuit racers want a keyboard, and our shuffle pool filters those out on phones automatically.
